标签:cpp
沿着同一个主题,探索历史、设计、技术与重新发明之间的联系。
按标签浏览
java16modding7compatibility5cross-platform4simulation4ugc4bedrock3bukkit3forge3marketplace3multiplayer3cpp1
188 个标签
acquisition1add-on1addons1ai1anvil1architecture1archives1audio1authority1automation1backwards-compatibility1bedrock3beta1biomes1block-state1block-update1building2bukkit3chunk2chunk-lifecycle1chunk-mesh1class-loading1client1client-server1collision1combat1commands1community2community-feedback1compatibility5competition1compression1conclusion1container1cooperation1cpp1crafting1creation1creative-mode1creator-culture1creator-economy1creator-platforms1cross-platform4culling1cultural-heritage1data-components1data-driven1data-model1datapack1datapacks1dimensions1early-access1editor1education1emergence1endgame1entity1exploration2fabric2fluid1forge3game-design1game-drops1game-history1game-loop1goals1governance1grey-economy1influences1inventory2ip1item1item-stack1items1java16java-bedrock1java-edition1jvm1launcher1legacy1leveldb1licensing1lighting1live-ops1machines1maps2marketplace3memory1microsoft1migration1mixin1mobs1modding7modpacks1mods1mojang1monetization2movement1multiplayer3namespace1nbt1neoforge2networking2noise1nostalgia1observer1operations1origins1palette1paper1parity1particles1pathfinding1performance3piston1platform-strategy1player-authorship1plugin1prediction1preservation1procedural-generation2product-development1profiling1progression2protocol1prototyping1proxy1public-development1quasi-connectivity1random-tick1realms1recipe1redstone2refactoring1registry2reinvention1release1rendering2resource-pack2resources1runtime1sandbox1sandbox-design1sandbox-games3scheduled-tick1scheduling1scripting1seeds1serialization1server2servers3signal1simulation4simulation-distance1snapshots1speedrunning1spigot1storage1storytelling1streaming2survival3survival-crafting1synchronization1systems1tags1technical-debt2technical-minecraft2terrain-generation1tick1tickets1tools1transparency1tutorials1ugc4update-order1updates1velocity1versioning1villagers1voxel2voxel-games1voxel-world1world-design1world-loading1worldbuilding1worldedit1worldgen3youtube1
1 篇相关章节
全部标签卷三 · 技术实现
Bedrock:另一套实现从 C++ 重写、跨平台架构到 Add-On / Script API、Marketplace 审核,理解 Bedrock 为什么不是"Java Edition 的优化版",而是逐渐形成了不同语义与扩展模型的另一套实现。